This is a pack that includes four mission packs that cover maps that were included in the Counter-Strike Beta, in Counter-Strike between version 1.0 and 1.5, maps that were cut from Condition Zero during its development and finally maps from Counter-Strike Online. You can download it (v0.97a) from: (261 MB) COPY+PASTE THE LINK YOU NEED TO UNINSTALL OLD VERSIONS OF THE PACK BEFORE UPDATING! All maps included in the pack have hand tuned bot navigation files, overviews and detail texture support included. Counter-Strike Beta Map Pack The Counter-Strike Beta map pack includes the maps as_forest, as_riverside, cs_alley, cs_bunker, cs_desert, cs_docks, cs_facility, cs_hideout, cs_iraq, cs_mansion, cs_prison, cs_ship, cs_shoothouse, cs_station, cs_tire, cs_wpndepot, cs_zoption, de_fang, de_jeepathon2k, de_mirage, de_railroad, es_frantic, es_jail and es_trinity. The mission pack takes you through all the maps excluding the escape type maps and cs_mansion, cs_prison and de_jeepathon2k. One can choose not to install cs_mansion and de_jeepathon2k by unticking 'Optional Maps' during installation.
Counter-Strike Map Pack The Counter-Strike map pack includes the maps as_highrise, as_tundra, cs_arabstreets, cs_thunder, de_foption, de_rotterdam, de_storm2 and de_vegas. In addition, the mission pack takes you through all Counter-Strike 1.6 maps that didn't get updated for Condition Zero. You can also choose to install the training room maps which were included in the retail version of Counter-Strike. It can be started directly from the main menu, though only in Counter-Strike 1.6. Condition Zero Deleted Scenes Map Pack The cut maps portion from Condition Zero, appropriately titeled Deleted Scenes covers the following maps: as_destown_cz, cs_arcticbiolab_cz, cs_miami_cz, cs_penal_cz, de_aztec2_cz, de_canal_cz, de_cityofsin_cz, de_comrade_cz, de_quarry_cz, de_quarry2_cz, de_rubble_cz, de_sienna_cz, de_turth_cz and de_vostok_cz It also introduces the Akunin (based on Yakuza) and Jujigun (based on Aum Shirinkyo) terrorist player models and the Kidotai and SRT/SWAT counter-terrorist player models.
The Xbox easter egg skin is also included. +ote=student working on this for the past few months. This is a pack that currently includes two mission packs that cover maps that were removed from Condition Zero during development and maps from Counter-Strike Online.
You can download it from [url= The cut maps portion from Condition Zero, appropriately titeled Deleted Scenes covers the following maps: as_destown_cz, cs_arcticbiolab_cz, cs_miami_cz, cs_penal_cz, de_aztec2_cz, de_canal_cz, de_cityofsin_cz, de_comrade_cz, de_quarry_cz, de_quarry2_cz, de_rubble_cz, de_sienna_cz, de_turth_cz and de_vostok_cz It also introduces the Akunin (based on Yakuza) terrorist player model and the Kidotai counter-terrorist player model. This is an amazing piece of work! You've done what I had been doing in the past but got frustrated. Too many CSO (now CSN:Z) maps to fix for AI bots, too many.aiw fine-tuning and too many overviews to create from scratch. I can only thank you.
Sep 13, 2016. These all the Condition Zero maps which are fully playable in CS. This package contains all the nessessary models, sounds, and bmps needed to play the map. The maps here are from the retail version of CZ taken straight from a dedicated server install.
Do you have any plans to keep adding maps to this? Like, for example, the three zm_abyss maps (converted to dm_ like I privately did a lot of time ago), dm_union or even the CS Beta maps? It would be awesome, but I understand that it could be a hell and very time consuming. You even fixed the black texture issue in de_canal_cz! This map still has a little bug that I think it can't be fixed (bullets 'impact' on the air shooting under the bombsite's bridge) or you can get stuck in the air if you jump on the right side of the ramp near CT's base (right path) at cs_arcticbiolab_cz even though nothing's there. Again, thank you. Thanks for the reply!;) The Counter-Strike Online.nav files are indeed pretty worthless, but for now I've used the official overviews for all of the maps (except for de_dazzling and de_toscana where I made minor modifications) even though some of them have apparent problems.
The CZ and CS retail overviews are created from scratch though. My plans are that for version 1.00 of the pack I'd replace the CSO ones with apparent problems with proper ones created from scratch. I have no plans to actually convert maps from different game modes to ones supported by the original Counter-Strike/Condition Zero. Checkmate was a special case since it seems like it was actually originally meant to be a simple dm/annihilation map but this was changed later on (some places still call it dm_checkmate).
Besides the map is pretty much identical in both directions so it was a perfect fit for annihilation mode. But regarding the zombie maps, considering that CSN:Z is also available by now I don't think it's that needed anymore either. (And I've not been playing the unofficial zombie mods enough to know how to make maps compatible with those.) dm_union is actually included so I don't quite see what you mean, unless you mean converting it to a defusal map which I've seen available in some places. But since I'm no professional mapper I really don't know if such changes would result in a balanced map. And it doesn't seem like it was ever meant to be a defusal map anyway even though the layout in general is quite a good fit.
I have actually made a private update where I have updated the maps that have since been officially updated (de_turkey and de_dust0) and added a new compatible map (fy_iceworld) but I haven't yet released it. I've been made aware of the fact that de_storm was actually updated by the author (released as de_storm2) but for some reason never officially put into circulation and I'm planning on having that map also included in the next update. My plans are actually to finish this minor update by the end of the month.
The readme actually mentions plans of including all the beta maps but honestly it is a monsterous task and thus far I've only finished 2 of the 24 maps that I've planned to include so it is quite far from being released. Sony Vegas Pro 11 Serial And Authentication Code. My plans are still to eventually finish it, but I have no idea how long it might take. Not to mention that the bots have serious problems with some of the maps.
Free Download Ccm Bicycle Speedometer Manual Programs For First Time. As for the bugs you've mentioned in the beta CZ maps, the fact that the black texture thing was fixable in de_canal was just a pure strike of luck. I don't know how well versed you are in the map format, but usually such changes would require decompiling of the actual map but in this case it seems like they had actually tried to set the texture as transparent but just used the wrong value. Had it not been done, the map would have been needed to be decompiled to fix the issue. I'm sure you have tried the leaked version of de_bridge, and in that map these transparency issues are not fixable without actually decompling the map (not to mention there are plenty of more issues that would be needed to be fixed, so decompiling would be necessary anyway).
I'm aware of the bug with the bridge in de_canal, but unfortunately it wouldn't be fixable without decompiling the map. There are a few other oddtites with the map that would also require decompilation to fix (e.g. There is one vertex/polygon/side missing from the signs that display the canal logo resulting in them having kind of a hole in them). The bug in cs_arcticbiolab sounds similar though I haven't personally noticed it.
I don't think decompiling the maps would be worth it in these cases (since it would likely cause more additional bugs than fixing the few smaller issues). De_bridge is another case entirely and decompiling it would be required to make in anywhere near what I'd consider a playable state. As a side note, I've tried to make contact with authors of CZ maps that were designed during its development but never released/leaked.
Alas, I've had no luck yet getting any of them to release anything:(. The main problem seems to lie in the fact that Gearbox Software owns the rights to these maps. Updated the pack to v0.76. [+uote=Litude]Been working on this for the past few months. This is a pack that currently includes three mission packs that cover maps that were included in Counter-Strike between version 1.0 and 1.5, maps that were cut from Condition Zero during its development and finally maps from Counter-Strike Online. You can download it (v0.76) from: (203 MB) YOU NEED TO UNINSTALL OLD VERSIONS OF THE PACK BEFORE UPDATING! All maps included in the pack have hand tuned bot navigation files, overviews and detail texture support included.
Counter-Strike Map Pack The Counter-Strike map pack includes the maps as_highrise, as_tundra, cs_arabstreets, cs_thunder, de_foption, de_rotterdam, de_storm2 and de_vegas. In addition, the mission pack takes you through all Counter-Strike 1.6 maps that didn't get updated for Condition Zero. You can also choose to install the training room maps which were included in the retail version of Counter-Strike.
It can be started directly from the main menu, though only in Counter-Strike 1.6. Condition Zero Deleted Scenes Map Pack The cut maps portion from Condition Zero, appropriately titeled Deleted Scenes covers the following maps: as_destown_cz, cs_arcticbiolab_cz, cs_miami_cz, cs_penal_cz, de_aztec2_cz, de_canal_cz, de_cityofsin_cz, de_comrade_cz, de_quarry_cz, de_quarry2_cz, de_rubble_cz, de_sienna_cz, de_turth_cz and de_vostok_cz It also introduces the Akunin (based on Yakuza) terrorist player model and the Kidotai counter-terrorist player model. Updated to version 0.80. Version 0.90 is finally here.